'''
Created on 2011-04-08

@author: jstasiaczek
'''
import pygame

class levelClass(pygame.sprite.Sprite):
    map_config = None
    screen_size = None
    map_whole_image = None
    image = None
    rect = None

    def __init__(self, map_settings, screen_size):
        pygame.sprite.Sprite.__init__(self)
        self.map_config = map_settings
        self.screen_size = screen_size
        self.map_whole_image = pygame.image.load(self.map_config['img_path']).convert_alpha()
        
        self.image = pygame.Surface(self.screen_size).convert_alpha()
        self.image.blit(self.map_whole_image, (0,0), (0,0,self.screen_size[0], self.screen_size[1]))
        
        self.rect = self.image.get_rect()
        
        
    def update(self):
        pass